I play with motion and 3D as a way of exploring new tools and mastering different techniques. Some of these pieces are strongly inspired by themes such as speculative fiction, cyberpunk, and retro-futurism, which I find very thought-provoking. I use vibrant colors reminiscent of the artificial lighting commonly found in neon-lit cityscapes, drawing inspiration from vintage video games and synthwave aesthetics. These experiments can also be found at motionbrew.

"The sky above the port was the color of television tuned to a dead channel." — Neuromancer (Sprawl #1), 1984

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